Arena Shooter Design #1 Pirates
My first concept idea was for a pirate themed arena map, with a dark or light clothed pirate in a pirate cove or islands where civilians have deserted it a long time ago, where the pirate uses either a sniper, a crossbow or a flintlock. For the character I wanted them be a tall character who is already very battle trained and is very used to a crossbow and swords. For the environment I wanted to go with a form of a pirate cove or town which is empty and broken from constant battles as it will offer a varied battleground with lots of cover and open spaces. The other idea for the environment I had was a battle on pirate ships that are circling around abandoned islands, offering battles on the ships and the islands. For the weapon I wanted to go for mainly a crossbow or a flintlock as it would fit the character design I wanted perfectly, but otherwise I wanted to for for a pirate inspired Sniper rifle.
These are different concept arts done by other people that I had taken inspiration from when thinking about the concepts for the pirate arena game I had the idea of. The reason I took inspiration from these images was I thought, out of all the pictures I looked at for transportation, these pictures fit what I wanted for my arena shooter more than any other especially the environment designs.
Arena Shooter Design #2 Western
My second concept idea was for a Western themed arena map. For the character design, I wanted either a cowboy, who is trained in the use of revolvers and other weapons as an outlaw, a sheriff who fights the outlaws and is also trained in weapons, or a Rancher who is trained using a shotgun to defend his ranch. For the environmnet I had the idea of using caverns and mountains, a old western town or forts used by outlaws in the eras for the battlefield as all will offer great cover and a good fighting field. For the weapon I wanted to use the traditional weapons they used at the time with a cartoon style for them of a shotgun, revolver and rifle to match the character I will choose.
These are different concept arts done by other people that I had taken inspiration from when thinking about the concepts for the arena game I had the idea of. The reason I took inspiration from these images was I thought, out of all the pictures I looked at for inspiration, these pictures fit what I wanted for my arena shooter more than any other especially the environment designs.
Arena Shooter Design #3 Medieval
My third concept for the shooter arena map design was a medieval era design with weapons and characters. For the character, I wanted to go with a form of armored knight or beserker which has a shield and a weapon to block and attack with. For the environment, I had the idea to use a town with a huge castle atop the hill, where the knight has to protect the castle and enter the fights, or a battlefield with lots of cover and opportunities to sneak about and attack enemies. For the weapon I had the ideas of a sword and a shield, a mace and a shield, or a bow and arrow to pick off enemies from a distance.
These are different concept arts done by other people that I had taken inspiration from when thinking about the concepts for the arena game I had the idea of. The reason I took inspiration from these images was I thought, out of all the pictures I looked at for inspiration, these pictures fit what I wanted for my arena shooter more than any other especially the environment designs.
Finally, I have decided to use the pirate idea for my final idea and design as I feel it will be the most interesting to make, and it suits my creative ideas for the map idea I have been wanting to make. For my final design I have desided to use the character design of a black hooded male pirate who uses a crossbow, designed by himself, with the environment being a pirate town called whiskey peak which is a town surrounded by water with lots of open spaces and buildings to offer cover and a great battlefield opportunity.